2.10.2007
  Ruxpin
[EDIT: I was going to wait for more PC posts, but eh, why bother. Here we go...]

Okay Thak, you attack Jim. You hit him. He screams. You Darkness. Thak, you can't Dancing Lights again as you can only do that once per day, per UA. You also can't Darkness and Dancing Lights in the same round, for what it's worth. Oh, I don't really mind actually. Maybe the clock just struck 12:01 AM. You Dancing Lights as a 'pre-action', then attack and darkness in your first 'surprise round'.

Other PCs: it is now totally dark. Please respond accordingly.

Round 1, Jim goes for his potion and drinks it. Let's be fair and roll on the table. BR: 95. It's a Potion of Treasure Finding. Jim finds his own treasure.

Thak, you drop Jim.

Three pit ghouls attack you. I believe as an elf, you're immune to ghoul paralysis, right?

PG 1 miss miss miss (4 6 3, ugh). PG2 miss hit miss (10, 16, 10). PG3 miss miss hit (10, 10, 18). Weird, lots of 10s. You take 10 hp dmg, dropping you to -6. You cannot attack, but only rest, bind wounds, and seek further healing. Unless your wounds are bandaged, you will continue to drop -1 hp/rnd as usual. I think it's fair that 'cannot attack' should not be taken completely literally- it is a guideline abo ut the kinds of actions you can and cannot do. Anything that would exert as much effort as an attack you cannot do.

By the way, 'pit ghoul' should be distinguished from 'normal D&D ghoul'. They're a special Rob monster, been in most/all of my campaigns, and are larger and nastier.

...

HP:
Az: 4/13
Dag: 3/14
KT: 5/22
Spiderbot: X/37
Thaka: -6/30
Theo: 7/10
Thren: 9/10

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2.01.2007
  More Dustmen, Rounds 1 And 2
Think about it this way: more combat, more danger, equals more xp. There may be no I in team, but there is xp in ruxpin.

Anyway, the dustmen go for the three melee people: Dag, Az, and Thak. What are you guys, like cavemen or something?

Dag, hit for 3, Az, hit for 4, Thak miss.

Nice dmg guys- in round 2, Dag finishes off DM 1.

Round 2 dmg: Thak, double damage for 10. Yikes.

Also, you guys did have 30 min before, so if you wanna cast any spells, eat goodberries, or if anyone has Healing NWP, go ahead and do it.

Go for rounds 1-4 people.

HP:
Az: 2/13
Dag: 3/14
KT: 10/22
Spiderbot: X/37
Thaka: 4/30
Theo: 10/10
Thren: 9/10

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1.31.2007
  Words And Things
Dag, if you read the post, it does in fact say:

"The boy is still invisible, since he hasn't yet attacked. He drops a Monster Summoning II, bringing in an axebeak! Still invisible."

...

But here's more of the same post, with a significant portion put now in bold:

"The boy is still invisible, since he hasn't yet attacked. He drops a Monster Summoning II, bringing in an axebeak! Still invisible. Thaka and Thren miss some- more than they think- meaning they hit less than they think. But they still do an awful lot of damage when they do hit, so the boy goes down, but not before a couple more rounds of attacks get made.

Thaka, axebeak kicks you twice, missing with a pair of deuces. You get magic missiled for 7 right before you & Thren tag-team the boy wonder and decimate him."

...

Sorry, just to be totally clear:

'going down' and 'decimate' equals death. Both twins are dead.

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