6.23.2007
  Asses
The dumb waiter's not, you know, retarded or anything. It just sits there, silent as the tomb.

But good effort.

...

Tut, given your ancient knowledge of astronomy and stuff, you'd guess that the glyphs on the cliff face have astronomical significance.

This is supported by the following piece of evidence.

As you're standing around not doing anything for days, a figure comes out of the jungle tree house.

He's across the bridge, but you can tell he's a tall older gent, dressed in a bathrobe. He's got a great hairdo, sort of a comb-front, styled into a greaser/pompadour thing that sticks up in the front.

"Hey what's up. I'm Reninald the Astronomer. Who the ding dang are you guys? Get off my property! I know just what you're up to and stuff! Don't make me summon STARDEVIL to come kick your ass!..." He squints and mentally counts how many of you there are. "...asses!"

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6.22.2007
  KT
I start by interrogating the dumb waiter: "Whom are you serving?" "Why are you here?" "What was the last meal that you served?" And the like.

Next, I use the telescope to try and find the different landmarks that are pictured. Can our mages make sense of the arcane symbols? Is the bird of paradise glyph repeated?

Any sign of the mysterious figure that was in the window?
 
6.20.2007
  Glyphs And Runes
You commence cleaning of the downstairs area.

The first floor, which I didn't really describe, consists of a foyer, with a sitting room off to the left, and a hallway off to the right. Down the hallway is a dining room, a kitchen, and servants' quarters, which you turn into your barracks. There is no food to be had, but you can find enough to eat in the jungle and in the ocean.

Your search of the kitchen reveals a dumbwaiter that goes up.

It is whatever time of day you wish it to be, depending on how long you take to clear the area thus far explored. When you first reach the sundial, it seems to be approximately 10 AM.

The telescope seems to be fixed in position at a series of glyphs carved into another cliff face across the jungle. It seems that there is a lake in the middle of this island, and the other cliff is on the other side of the lake. The glyphs seem to depict several geometrical objects, surrounded by what are presumably arcane runes. Hard to tell what's going on with them.

I'll assume you aren't breaking the base of the telescope, but if you want to, you can use it to better survey the area and the treetop house.
 
  Theodore Koppel
Hmm. This is nice.

I head over to the sundial and telescope.

What time is it? Also, I'll check out this place with the telescope. Including a good look at that treehouse.
 
  KT
I start cleaning the place up, but I'm alert while doing so. "Boys, looks like we have a mansion and a personal sub."
 
  Choices
No traps in the jungle or at the expansive front porch of the jungle house.

Getting closer, you see that the 'jungle house' might really be two buildings... one at the foot of a cliff, the other a 'lookout' bungalow or something 100 feet overhead, built into the branches of a massive banyan tree.

The door is latched, but you are able to undo it and slip into the building at the cliff base, lighting a lamp so that you can see.

...

This was once an expensive, impressive place. The floor is tiled black-and-white marble, and the remains of a chandelier sit in a pile on the floor. It hasn't been taken care of in some time... ivy, vines, and other plants cover the outside and seem to have infiltrated the interior as well.

A few rooms lead off, revealing nothing. A doorway leads deeper into the place, apparently built into a cave (yet still inside the house) in the cliff.

A beautiful spiral staircase leads up and down. You try down first, as down continues the black-and-white tiling.

Going down just a few steps, you come to a plain metal door. Completely metal, and sealed tight. A single glyph- a Bird of Paradise over some simple rune- decorates the portal. Huh.

Upstairs, winding up for a ways, you come to a plain wooden door on the way up. Locked w/ standard keyhole.

The stairs continues up to the top, opening to sunshine. A rope bridge leads over to the jungle lookout house in the tree. A path heads over to the top of the cliff, upon which sits a sundial and a telescope.

Clouds pass over the sun, darkening the cliff top here. The island is quiet.
 
6.19.2007
  Theodore Koppel
Sure thing, Mr. Dag.

Finding traps: 49, 55, 36. The last one counts.
 
6.18.2007
  Dag
uh... ok... so I start walking towards the Jungle House.

And only cuz I know the DM has watched some "L O S T" I check for traps along the way, and encourage my buddy the gnome to do likewise:

"Hey Ted, can you blogroll up some thievery and make sure we don't catch some spikes in the head or poisoned needles in the neck?"

I carefully proceed.

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