Big Combat Round 2 Update, And Into Round 3
Tut, you know how combat goes. Slowly. It's not an easy problem to solve, or necessarily soluble: one player posts a lot, multiple combat rounds. Another person posts once a week. The rat fight worked so well because it was essentially six independent combats. This ain't.
There've been times when a single combat took a couple weeks. Hopefully this won't be that.
I get some pretty good coffee from this Italian restaurant that has great brunch on the weekends. Not seeing Super Bowl, but I watched a lot of college football bowl game highlights. The Fiesta Bowl was fucking crazy, what a great finish. Boise State? Who knew?
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Theo, you kill the Dustman with your powerful arrow! Just kidding. Dink.
Dag, nice strong beginning. The Dustman is looking bad. Wow that guy has a lot- er, had a lot- of hp.
Coming into round 3 people. Two spells go off- a Web, so everyone make a save to avoid being caught in the damn web. And another magic missile at the Spiderbot. It powers down.
KT, whether or not you connect in those posted rolls depends on your saves...
HP:
Az: 6/13
Dag: 6/14
KT: 10/22
Spiderbot: X/37
Thaka: 20/30
Theo: 10/10
Thren: -2/10
Labels: bullshit, coffee, combat, dustmen, fiesta bowl, spiderbot, web
Big Combat, Round 1, Fight!
Dustmen are clever and cunning and have a good dex and stuff so they go first. KT, seeing you cast gets both their attacks. You take 10 hp dmg and there's a critical fumble on you.
Okay, KT... BR:7. Well, the guy's charmed. Nice work. The Dustman casually steps aside to permit butchering of his weird pals.
Spiderbot closes to melee.
HP:
Az: 6/13
Dag: 2/14
KT: 2/22
Spiderbot: 32/37
Thaka: 20/30
Theo: 3/10
Thren: -2/10
Labels: are labels annoying? I don't know yet, charm, combat, dustmen
Little Combat Over, Big Combat Begin
Check it out, we're blogging in blog 2.0 or something! The label for this post is HELL YES.
Okay, let's see. Just got into the office, sipping coffee, looking at combat actions. *sip*
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First, retconning.
Theo, no, it's cool. 2 gps is fine for horse crunk. It's enough to put out the mini-Cerebus.
Thak and KT, okay, you guys build the world's first flush toilet. In fact, I'm gonna add that to the label below. Well done. Everyone gains 50 xp for being part of this revolution in sanitation technology. Huygens levels, gains 2 hp, takes 'Dapper' as his NWP.
...
Back to it.
Thak, yikes, you kill that midget good. If you want him subdued, you can have that too I think, you took that NWP, right?
Dag, okay great. Thren is up.
Goodberries as a free action. Uh, right. Votes? What do y'all think about that?
...
Anyway. Our brave heroes, having slain the three small fellows, quickly take stock of the situation. You might have captives, but before you can interrogate them, the combat starts up anew! Coming through the door are three... no, four more opponents ready to do battle.
Two of them are very tall, very pale- almost bone white, and dressed in brown burlap robes. They seem to be those Dustmen you observed several days ago carting off bodies from the factory fight. Each of them carries an extremely sharp straightrazor, the kind used for shaving very close.
The other one, or two- is a set of Siamese twins! A boy and a girl, joined at the hip. They are casting! Protected by the Dustmen, they get two spells off right away. Mage spells from the sound of it, Threnody... But that's the last you hear as two magic missiles pummel you for 7, dropping you back down to -2!
The Dustmen are silent, but the girl says "
Not for you, this place. You shan't have come here."
Do something. Dustmen are AC:6. Twins are AC:2 for missile fire and can't be reached by melee right now.
HP:
Az: 6/13
Dag: 2/14
KT: 12/22
Spiderbot: 32/37
Thaka: 20/30
Theo: 3/10
Thren: -2/10
Labels: combat, dustmen, flush toilet, goodberry, HELL YES, twin mages