What A Night. Nights.
Yawn, what a nice night.
You wake up, dizzy, a bit confused.
Sleeping in the GMI quarters.
Out you go.
All quiet outside. No sign of the Master.
But there's Ezekiel. He grins at you, but doesn't say anything.
Huh. There's Thaka Laba Dula or whatever her name is. Was. Decked out in her original gear. No horse though.
Was it all a dream?
No, there's the spiderbot, buzzing as it flies down the hall.
Huh. It flies now. Pretty cool, that.
Nothing more to do here. Up the elevator, is the ship there? Yes.
Same ship you took here.
Screwdriver. Looks like all that stuff really happened. Weird about the Thaka thing though.
You get on board. Crew is sleeping. You wake them up. From the looks of it, and from talking to them, whoops, looks like six days have passed. Guess you guys were tired!
Wanna go save the Princess?
...
(Paul, if you want, you can control Thaka again. Alas, Thaka is 1st level. Feel free to say YEA or NAY and you can always make a new character if you'd rather.)
Labels: GMI, screwdriver, Thaka, WTF
Full Speed Ahead, Hippies
KT:
Tell ya what. You've got some gunpowder. You can use the gunpowder to power the jetski. The thing has to keep moving or else it'll sink... it's made of metal, and you don't have any hydrodynamics NWPs. You've got 4d12 rounds of jetskiing in the thing if you use up all the gunpowder you've got.
Paul posted your spells on Table Talk not too long ago. And I quote:
"Tut actually had 3rd circle spells last level. He now has 4 1st, 2 2nd, and 2 3rd as a 4th level druid. A wisdom of 17 gives him 2 bonus 1st, 2 bonus second and a bonus 3rd bringing his total to-
6 first, 4 second and 3 3rd level spells.
3rd level spells of note are call lightning, hold animal, summon insects, water breathing?, neutralize poison, cure disease, protection from fire, and that's it.
2nd level spells that should not be forgotten are
reflecting pool, flameblade, warp wood, charm person, barkskin, and well that is all if you are gutting heat metal."
Ya, I was sort of playing that when you control the robot, you can't really charm anything. Not locking you into Metal Druid 100% at this low level, you can still switch back if you want. But the more time/levels you spend with robots, the less affinity you'll have for bioforms.
...
Dag, leather armor is 5 gp. Nice hp roll. Tattoo obtained. Spend what you want- you get what you pay for.
...
Threnody, you guys don't have a 1E PH/UA up there in your house? Go to the bookstore and buy a used one, no problem. Look over on the Player Ref page too. Okay, you got the shuriken wand.
...
Any last thoughts before you soak a lot of arrow fire and try ramming the
Screwdriver?
Labels: hippies, nice hp roll, screwdriver
The Good Ship 'Screwdriver'
Eh, or we could do it now.
Okay, so assuming everyone's cool with town stuff, you take Tut's lead and board the Druid ship. Long story short, blah blah, spacebar, and you're out to sea, and there's the pirate ship
Screwdriver, and the pirates have already found Fritjof the Killer Whale. Oh noes!!
What will you do? Assume standard boat stuff- there's a couple rowboats plus your ship has a ram. You got like 10 NPCs and there's probably 20 guys on board the other ship.
...
By the way, Steve, Mark, Ed, Matt, and I all gamed last night, table-top, and it was sweet. Sorry the rest of you couldn't be there. It'd be a great campaign.
Labels: boat, druids, fritjof the killer whale, screwdriver