Save Fritjof! Round 1
If you fail your BW save, you take 6 hp dmg. Else you take 3.
With that, Tut dives overboard, and Theo heads acrossdecks with the spiderbot. Theo goes to the harpoon gun, while the bot goes to the mage.
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Tut, you swim on over to Fritjof and CLW him. An angry pirate harpoons you for 16. You've now taken 22 hp dmg.
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Theo, missing your HS wasn't so great. Two pirates rush over to keep you from the gun. One hit, one crit fumb. You take 6 from the cutlass, you're down by 12 hp.
Labels: fritjof the killer whale, harpoon
The Good Ship 'Screwdriver'
Eh, or we could do it now.
Okay, so assuming everyone's cool with town stuff, you take Tut's lead and board the Druid ship. Long story short, blah blah, spacebar, and you're out to sea, and there's the pirate ship
Screwdriver, and the pirates have already found Fritjof the Killer Whale. Oh noes!!
What will you do? Assume standard boat stuff- there's a couple rowboats plus your ship has a ram. You got like 10 NPCs and there's probably 20 guys on board the other ship.
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By the way, Steve, Mark, Ed, Matt, and I all gamed last night, table-top, and it was sweet. Sorry the rest of you couldn't be there. It'd be a great campaign.
Labels: boat, druids, fritjof the killer whale, screwdriver