The Hall of Mirrors
Keycard opens both other doors. Doesn't seem to open the safe, which has an alphabet keypad in place of a keyhole or cardreader.
...
The middle door halfway up the stairs opens into a small armoury. There's some weapons and shit here.
...
The bottom door is more interesting. Down you go, down what becomes a wide set of black and white marble stairs.
At the bottom is a landing, and a plastic curtain. You push it aside and enter...
...a room of gigantic mirrors.
...
There are twelve of them in total. Each of them is cloudy. Two of them are cracked. They're massive things, easily four feet wide by ten feet tall. The frame of each is decorated with lots of interesting little carvings and runes. Demons, symbols, jesters, shit like that.
Right next to where you entered, there's a little podium with a book on top. Attached to the book by a small golden chain is an inkwell. It really has a 'guestbook at the funeral home' kind of feel to it.
As you were.
Labels: book of mirrors, hall of mirrors, unfortunately coastie can't help you with mirror safety