First off, I bandage Bekkers. Can he walk?
Huh, I guess I get 19gp and some plain old guard stuff.
I just realized I forgot to write down the plochops 3
steroids from the Armless One. Do I have them? If so, -I give one to Bekkers.
Anyway, I take the Yellow Pages and look for the Airship Hanger. I call the front desk and say that I need a cab going to the Hanger ASAP. -I need a luggage cart too, if Bekkers can't walk.
I tip the busboy the 10gp for his cooperation. 9gp for the cabbie.