4.16.2007
  Neo Bekkers Has A Rough Weapon
Okay, everyone's moving into the derelict building, chasing Az and the Princess.

Az, your call. It's a small skyscraper, goes up maybe 20 stories. Do you want to keep going up and move the combat to the top? Somewhere in between? Or leave it on the first floor? I'll assume first floor unless I hear otherwise in the next two days.

When you finally duck into an abandoned office, stashing the Princess in a broom closet, you cast Bless. That's right when the guards will charge in and restart combat in there.

...

Theodore, sort of surprise you had. I mean, no one was really that surprised that you fired the weapon you wielded. Everyone was watching you. No invis, no backstabby, no ninja from the shrub. You were squared off with someone, and acted first. That more or less constitutes winning initiative, not a free round. I already said three guards were confused by the oddity of your action.

Still Theo, dmg done, 9 pts to Captain A. Bekkers over three rounds. After those three rounds, everyone else is in the building. You have a choice: you can stay outside, firing at their running asses as they go. Or, you can move with them, and apply these bowshots to the new combat that will begin in the building.

...

Threnody, same choice, but it sounds like you're running in to stay with the Abcess. I mean, Princess. Bobcat brought in. He floats into the building and will go for a guard.

...

Dag pursues. When you get in, you clock a guard.

...

KT, you CLW Az, and send the robot off to attack another guard. Done.

...

Az, blam from Neo-Bekkers. Good thing you were CLW'd, as the bullet hits you square in the gut. 14 hp dmg, putting you at -6.

KT, as a priest, you get the other apple. Three guards attack you. 21 hp dmg! Dropping you to 7 hp. Time for a plan guys.
 
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