I think I lyrically shattered Beakers like an apple that was dipped in liquid nitrogen and then struck with a headbut from K.Roop.
I light a cigarette and kick it. Guess we'll have to wait until we land to see where this thing is going. Then again, Beakers says he'll have us killed when we land, and Rob seems to be stalling, giving us more air-time to do something...so here goes...
I pick whichever of the Chums seems most intelligent, or most "goody-two-shoes," and explain to them, persuasively, what Beakers is up to. CHA check: 12, made. I'm not neccessarily trying to convince him (that might incur a heavy negative), I am trying for the "you guys are heroes, this is a weird situation, I need advice" vibe. I mean, didn't they even see the Ambassador dancing around with her "dead" body? That's freaking weird. And he hasn't shown any interest in whether she's alive or not (he hasn't checked her vital signs, asked for first aid, anything). He was happy just to have her *body* back, regardless of whether or not she was dead. I try to use these points as evidence.
Separately, I try to chat up the Ambassador and find out what his plans are...if you can't beat 'em, might as well join 'em...I'm sure Stavros and I could build a juicer that is much more functional than what he was using earlier.