The Battle Of The Bekkers: Round 2
Hi everyone. Nice, everyone acted this round.
KT, Goodberry given. The guy's not dead, just bleeding.
Azoth, you grab the Princess and go. Princess = apple, meaning that all the guards turn their attention to you. 'Placing her somewhere safe' is sort of a non sequitur as wherever you go, they gonna go wit' you.
Threnody, Sleep drops one of the guards.
...
Next round. Guard Captain Ambassador Bekkers draws a pistol and shoots Azoth. Blam. It's not illusionary. You take 13 hp, dropping you to 2 hp. He also moves in Az's direction.
Guard 2 wakes up sleeping guard 3. They're both heading towards Az.
Guard Captain AB tells guard 4 to get Unconscious AB to the ship. Guard 4 drags off the body.
Guard 5 runs after Azoth.
At this point, let's figure out where Azoth and G5 are running. Basically Az, your best choice is a derelict building, especially as I assume your plan was to stash her in an empty building and run back to the fight.
Of course, the fight is coming to you. Good luck! Survive this guys, and you can train here.
Labels: about time