Threnody
Save vs BR is a 17 - makes it.
I, ummm . . . posted my combat plans a while ago, but maybe they bear repeating. As we approach the pirate ship, I let loose some bowfire. I don't know how many rounds I could get, or what the ACs are, so I didn't make any rolls.
Then when we get into range of the shuriken wand (a range which I'm familiar with, since I burned three charges to figure it out), I start firing it off. Do I need to make any to-hit rolls? Rolls for damage?
I'll stop multi-purposing my posts, too. Loot, combat, spells - it looks like stuff got lost in the shuffle.
Ah, hell. Here's five rounds of bowfire as we sail into ramming position:
19, 16, 6, 2, 16, 8. 14. 16. 1. 8.
Re-roll on the 1? I get a 10.
If the range is over 100' - and I think it is - my THACO is 14. do any pirates have an AC lower than zero? I'm going for any lycanthropes/spellcasters/leaders/big guys that I can see, in that order (descending) of importance.
AC -5 gets 1 hit: 4 points damage.
AC -2 gets 3 hits: 2, 3, and 5 points damage.
AC 0 gets 1 hit: 2 points damage.
AC 6 gets two hits: 1 and 5 points damage.
AC 12 gets . . . . ah, well.
And then the shuriken wand: here are some d6s to learn and sing:
5 - 3 - 4 - 6 - 4 - 2 - 3 - 2 - 3 - 3 - 3 - 4 - 6 - 6 - 1 - 6 - 4 - 1 - 1 - 3
That's 20 d6s, so if there's fewer targets maybe it's the next round's hits?
Anyway - let me know what's what, and where things stand. I'll probably aim for anyone on TK, and then for anyone throwing harpoons at KT, or maybe for bad-guys-on-our-boat.
Hey - if we're on a Druidic mission here, how do they get along with our Metal Druid Friend? Are they all druids, so all buds (like bikers) or is it more like Crips and Bloods?
So there's some rolls and my combat plans to get up to speed - and Rob, you know what I'm about, so shuffle it around as necessary if ranges or shit doesn't work so well.