Theodore Koppel
I also leave. I then:
1) Find a new continent.
2) Export it's riches to Gorgos.
3) Purchase an artifact of unspeakable power.
4) Employ this artifact to draw the DM into a trap.
5) Assume the role of the 'new DM'.
6) Give my self 10d00 potions and 20d00 rods, staffs, or wands.
7) G.O.
To kick off that plan, I begin by getting into the row boat. I tell my companions to hop in now, because I am going to start rowing.
Labels: big plans