We've had people see in the dark in the past, including NPC's. If I can't do that then I would drop the spell, because otherwise I have no way to try and retreat, and I'd rather not die in the dark believe it or not. We have also played that I could move when in the hurt zone, so If Thren is there helping we could probably make good time. If I couldn't see in the dark I would also put the spell on the ground, not on myself. It would change it's use a lot. Either way If I heard Thren moving towards me I'd drop the spell, if it was on me and I can't see in the dark. If it was on the floor I'd leave it there, if I was able to help Thren find me. It's all rather complicated, but that makes sense with 3 pit ghouls, a party of 6 and a hobbit all stuffed into this rather small shack. Why does Thren need to roll init on that first round, when essentially everyone has gone except the party? heh, man. This is a messy railroad.