ShilleNOPE
KT, huh. So... if you're casting Shillelagh, then you somehow know a fight's about to happen. Unless you cast it when the Dustmen arrive, in which case you're spending the first two combat rounds prepping. When I said you had 30 min to prepare, it's not like there was a little timer counting down until Dustmen arrived. That was mainly for clerics to burn cure spells before trying to rememorize them.
I'm going to nix the Shillelagh-ing, unless you really want to do it instead of rolling to attack for two rounds.
Dustmen are AC:7.
Theo, dink.
...
HP:
Az: 2/13
Dag: 3/14
KT: 10/22
Spiderbot: X/37
Thaka: 4/30
Theo: 10/10
Thren: 9/10
Labels: rumble in the dustmen jungle, shillelagh