From your posts:
Az, Threnody, and Thaka are/were in combat with Jim and the ghouls. Az, turning is a combat action. Thren, rushing in to try and help Thak and loot the shack (which is where this is all happening) counts as entering melee.
Dag, KT, and Theo all backed away.
Thaka, your ability to stay up at -13 or whatever does not allow you to flee combat at full movement. From your posts, you've made little indication that you wanted to kill Jim and then run away; you've talked hypothetically about potential for retreat, and talked about helping Thren find you. Too little too late. From your past actions, I've no reason to suspect you'd kill one opponent and then flee from the rest anyhow. You can retreat slowly, but the ghouls are big and fast and still bring you down. You bandaged yourself that round (the round they kill you) as your action anyway.
Arguing about the Darkness spell is irrelevant at this point.
to kill you here, and maybe there were ways you could survive, but nothing really came together. Continuing to argue about combat specifics isn't fruitful- you were put down to -6 the round you killed Jim, that's unavoidable, darkness or no. You then bandaged yourself. You can slowly back away, although that's not 100% consistent with your character, but it still doesn't matter- you killed the ghouls' friend, they chase you down and eat you. Even if Thren were to help you slowly hobble off, which would require changes to the darkness spell which are too complicated to sort out here, there wouldn't be significant gains in movement rate: I'd allow the ghouls to move and get partial attacks on you given your current speed relative to theirs. Net effect is likely Thren's death too.
Thren, the round Thaka drops to -6 is the round you cast Shield. The round you rush in to help her/grab loot is the round the ghouls kill her and the darkness drops. You are now surrounded by three massive pit ghouls. You grab the blanket of Jim's stuff and flee. Jim's loot is a lot lighter and more mobile than wounded/dead Thaka, which is why in one round, you can get it- it didn't move, anyway- and back up.
That's my assumption though... if you're set on helping/getting Thaka no matter what, please let me know.
Az, for your action, you try turning the pit ghouls. Nothing happens. They stop eating and turn their attention to you.
And yeah, that was Jim the Rapist, far as you know.
Dag, you're not sure if pit ghouls are intelligent NPC types interested in booze. They must have some sort of smarts. They're eating dead flesh. They're undead, in case it wasn't clear. Each is about the size of a bear. Each is naked and rotting, with gray skin, big claws and fangs.
KT, you guys *are* on the island. That's where this all goes down.
Theo, okay, you try to hide behind some stalagmites. Scratch scratch. You get two helms and a bardiche- that's 2 gp.
You guys all shed a little tear for your dead friend. Anyone want to fuck with the ghouls some more, or are you all fleeing? If so, where? Now what?
Labels: yeah thak's dead