I'm just saying that KT needs more than spells to be useful, past 2 Hold Persons (which I think is cheesy) and some heal spells he doesn't have much going on. The Betterberries are totally for the win though. I'd actually like to use the rest of my 1st level spells for some prep stuff, there are no good 1st level spells, I don't think I've actually ever cast one.
Tut's bow shots:
BR 20, BR7. TO THE FACE!
BR 4 = 6x2 dmg.
Spiderbot BR 7. I don't know what his Thac0 is, but I think that's actually a hit v. AC 7? If so, BR 6 (!) for 6x2 pts.
I need to take this random # generator to Vegas, I get some good rolls out of this thing.
After that, I'll send the bot to help Theo out. Then I want to check on the whale, who seems to be doing ok now (and doesn't mind floating patiently on the water while 3 people fight on top of him?), and then I will look at the hulls of both boats to see how they are doing...we need at least 1 sailable vessel, because I don't think I can carry everyone on the jet ski.
RE: gnoll archers using bows in melee, just remember 1) I want to see the NWP on their character sheet and 2) they have to choose it when they level up, they can't just store it and then spontaneously take it when the get in combat with us.