EDIT: To clarify two points. First, Thaka, Jim drank a potion after you surprise-attacked him, so he clearly wasn't dead. That 'round' only you get to act, as you caught everyone unaware. First real round you drop Jim, the ghouls knock you to -6.
Second, on being a cavelier, death and dying etc. As DM, I don't really want to editorialize here. I will clarify some points, mechanics, and rulings if you want, but my view of what it means to be a cavelier should be expressed only in terms of xp gaining as per UA (which, see below, is now besides the question). We can take it to Table Talk if people have philosophical trouble with the events below.
Thak, clearly the specifics of the Dancing Lights aren't critical here. I'm easy with the actual usage and casting of the spell, everything you've done with it has been fine, but that's totally irrelevant now.
Obviously we can retcon the next combat round if necessary. But if not, just to move things along, here's the next round.
PG1: 15, 15, 11- 2 hits
PG2: 19, 13, 2- 1 hit
PG3: 16, 3, 14- 2 hits
The darkness drops. In the light, you see the massive pit ghouls contentedly munching on Jim's and Thaka's bodies.
KT, the surroundings are fairly minimal. It's a huge cave, with an underground lake and stream. You're on an island in the middle of the lake (more like a pond). There's a dock, a rowboat, a bridge over the pond, and a shack. There is also the tunnel from whence you've arrived. There are lots of little side tunnels and good hiding places down here, for what it's worth.
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