Can You Satisfy The Dagger's Lust For The Blood Of Three Lizard Mans?
Those of you who gain 3rd level fighter, your THAC0s drop from 20 to 18. You also each get a weapon prof. Thren, no such thing as triple-spec bow. Maybe you can just take a NWP in 'Triple Sec' and it's all good.
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KT, sorry, MJ Young fails us with the druid spell list. I think you actually get 3rd circle spells this level. Someone with a PH, please tell Tut his spells.
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Threnody, yeah mages get bonus spells from INT like clerics do for WIS. You will get one bonus 1st, 2nd, and 3rd. So yes, you're memorizing 3 1st and 2nd each day at 3rd level.
Here are the spells in the book:
1st:
Alarm
Detect Magic
Identify
Magic Missile
Nael's Magic Tracer Spell
Read Magic
Shield
Sleep
Summon Monsters I
2nd:
Calm Gobot (roll yer level or below on 1d20 to calm a crazed gobot)
Fool's Gold
Levitate
Summon Monsters II
Web
Plus 1d10 blank pages. Inscribing a spell you already know takes 1 day/circle and 1 page/circle. You have to roll to learn each spell you don't know in the book (75% chance for each one), and you can add two more from gaining 3rd level. Learning spells in the book also takes 1 day/circle/spell.
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Okay, so all the twins' stuff is magical, and some of Jim's stuff is. I forget what there is, so remind me if you have something you think is magic- we'll just say Thren IDs it all in the time it takes to train/learn spells.
Candelabra is continual light.
Metal shavings are gunpowder, 2d4 charges.
Shuriken wand is exactly that. Does 1d6 to everyone, save fer half. It's got 1d100 charges left.
Jim's glowing dagger is a +1 Dagger of Lizard Man slaying. Any Lizard Man hit by it takes +1 dmg and is in horrible pain (-2 to hit and stuff). The dagger tells you it really wants to kill 3 Lizard Mans.
All I can remember, but there must be more.
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Paul, playing a monster would be fine. I was just thinking it'd be cool to have animal/monster PC rules in DiD Factory. A dog ranger sounds terrific actually. I'm not sure about a monkey mage... you might have to be an orangutan or a small yeti kicked out of his yeti tribe to prove himself or something. Or play a Harkuman by DiD Factory rules so we can playtest that.
Yeah, half xp is good. Or not quite half from where the other PCs are. This means you'll start with 4000 xp.
Labels: bad dm memory, dog ranger guild, lizard men, training