The Bittersweet Conclusion Of H2: Rats And Razors
Quit the game? Uh, I don't think that's on the table. If people are seriously dissatisfied again, let's just end it, or let someone else DM, but I haven't been getting that from you guys. Not the first time Thak entered combat with the odds against her. What went down was totally fair and completely unsurprising from my view. The dead unarmed illiterate merchant might take issue with 'totally fair' and 'unsurprising', but NPCs can think what they want.
Anyway, you guys row down the underground river. Let's just push the feeling on and move the game to the next station. You row out, and eventually come to a waterfall. You're at the bottom of it... there's a little dock, where you can stash the boat. There's a staircase carved into the rock- up you go.
You walk along the top of the waterfall, and alongside the stream that feeds into it. Soon, you come to a cave opening, to the outside! Out you go. You scramble alongside the rocks onto a beach.
Not too long afterwards, a ship appears. It sends out a longboat to shore. The Captain, Armstrong Burnsides, wonders where Jim is. You tell the truth, or part of the truth at least: the ghouls ate him. And can you guys get a ride? Sure, but only in exchange for the tranny porn. A deal is made.
The Captain takes you on board his ship, although you have to remain in the hold. You sail for a few days, and eventually arrive in Stygensport, the next major city. Stygensport, truth be told, is sort of like an outdoors Twilos, with better cops and more people. It's rowdy and rough, but it's actually a city as opposed to an underground prison.
Congratulations, you've escaped. 4000 xp levels everyone in each of their classes, here you go. You can take some time now to rest and train in Stygensport.
Az: 3/3 cleric/fighter
Dag: 3/3 cleric/fighter
Theo: 3/4 illusionist/thief
Thren: 3/3 mage/fighter
Tut: 4 druid
Paul, you're free to make whoever or whatever you like. 1st level of course.
Labels: eh, end, levels, stygensport