1.24.2007
  Welcome To Piccolo
Az, okay, you sign up with House Alaheim. They send a couple guys out to patrol the neighborhood. You can work on the shrine when you get back and wash yourself off real good.

KT, okay, spells changed. Everyone's back to full and 8 berries in hand.

Az, you still have a disease. You've got an itchy rash right now.

...

Thak, okay, you decide that the 2-headed dog lives under Piccolo. You take your friends and enter Piccolo. To get there, you have to walk down a rather long, curved tunnel that leads quite a ways- maybe half a mile?- from Oft and Zent.

Oddly, no one's in the streets- er, caves- and their's not a lick of trash or grime to be found. Seems like the nicest part of town.

The town seems to be populated by freaks, cripples, and retards. An old retarded couple answers the first door you knock at. They smile at your note and let you in, but you have no idea if they understand it. You look around at their minimal hovel and leave.

It's totally quiet here. No guards, no kids, no pets, nothing.

You try a few more houses. Some doors aren't answered and won't open. Other doors, crack open slightly, then close in your face. Some let you in. A legless man on a wheely cart. Four old women who look exactly alike. A group of older lepers. A man with a giant, bony tumor coming out of his forehead, hanging down about two feet and six inches around. Barely anyone talks to you, but you get a lot of toothless smiles and nods. You see no children, no dog, and barely any *stuff*. Your story about guards and kids and a dog doesn't seem to be holding water here, and you're not convinced anyone is listening carefully anyway.

There is a lot of inappropriate touching. As you enter people's homes, they can't resist touching you. Gently placing their hands on your arms and back. Not pushing you- just touching. If you flinch away, they keep doing it. What the fuck. The first time it happens, it's weird. The fourth time it happens, it's like a fucking cult down here. What is this place?

Each house is not the same in construction and appearance. That said, there seem to be no shops here. No bars, no warehouses, no 'thief kind' of places. Nothing really to steal anyway. No shingles outside buildings. Not many windows, actually.

You're pretty sure that the dog in the sewers is under the giant building in the back of Piccolo. It's basically a giant stone box the size of a city block. No windows. One large door, sealed. No one answers it when you knock. Besides the door, carved into the stone, is the only adornment- the sign of the Guild of Dust:


*



Let me know if you want to resort to violence or something. In the meantime, I'll FFW the party back down into the sewers under Rats and Razors.

Note that you have about two days back in town while the party rests up if anyone wants to do anything.

...

Well, I said that if you took time off, all the rats would come back. But no one wants to go through that fight again, especially me, so they didn't come back yet. You can slog your way down to the 2-headed dog and try your luck. Like I said, everyone at full except Az still is rashy.

Alas, the 2-headed dog counts as a monster, not an animal, so he resists your spell, and snaps and barks loudly at you. Sorry but that's how it goes. Since it didn't work, you can still have your spider going. The dog is on a chain, else for sure he'd be rolling initiative. If you wanna be startin something, you gotta be startin something.
 
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Descent into Depths is an old school 1st Edition AD&D adventure run by the Infinity Group.

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