Ratmen Fight Dirty
KT, okay you and your spiderbot kill off the two rats on you. Meanwhile, you take 3 hp, and the spiderbot takes 6.
Also, okay, you can use Cure Lt Wounds on the spiderbot. That's fair. It doesn't automatically heal, nor can you automatically cure it when you need to be resting and rememorizing spells and such. Downtime, though, when everyone auto-heals given the lack of time/combat constraints, the spiderbot will also be healed to full (no cost).
Cure Lt Wnds on Theo for 4, he's up at 1 hp.
Dag, okay in round 2 you kill the ratman. You get a double damage from a rat though, for 6 hp, and make a save vs. poison.
Az, hmm, not so good. You wound the ratman, and get hit twice for 6.
Now that you've been here a little while, you can tell that you're in a large chamber. Scores of little tunnels and cracks lead off, and rats seem to come and go in an endless tide. At the back of the room, though, is an odd platform against the wall. To either side are strange carvings you can't quite make out given the distance and the distractions of melee.
HP are awfully low...
HP:
Az: 6/13 hp + diseased (2 rats, 1 wounded ratman)
Dag: 2/14 + diseased? (2 rats)
KT: 16/22 (-)
Spiderbot: 20/37 (2 rats, 1 wounded ratman)
Thaka: 9/30 + diseased? (2 rats)
Theo: 1/10 (2 rats, 1 wounded ratman)
Thren: 9/10 (1 rat)