Actually, AIDS Isn't All That Funny
Thak, well okay. You've got a rag that smells of flowers.
Tut, repairing the bot takes a workshop or magic. You need some tools and spells beyond 'cure light wounds' which won't work on it. As for Animal Friendship, it's potentially sort of complicated. Sure, you can deactivate your robot and get a new Animal Friend. But then, what are you going to do with it? Butcher it and then turn the robot back on? In any case, you don't have any Animal Friendship spells memorized, so it's moot.
...
Ranged attackers can get their free round.
Tut, you kill the ratman with your first melee round. Two rat misses.
The spiderbot wounds its ratman and takes 7 hp dmg itself.
Thak, round two you kill your ratman. But first he gets a hit on you... for 3! Then a rat bites you for 4 more! Okay, you step over and help out (a probably grumbling) Theodore. Awfully kind of you. Your rats follow along... a 20! Make another save vs. disease and take 6 more hp dmg.
HP:
Az: 12/13 hp + diseased (2 rats, 1 ratman)
Dag: 8/14 (2 rats, 1 ratman)
KT: 19/22 (2 rats)
Spiderbot: 26/37 (2 rats, 1 wounded ratman)
Thaka: 9/30 + AIDS? (2 rats)
Theo: 8/10 (2 rats, 1 ratman)
Thren: 9/10 (2 rats, 1 ratman)
I like this whole: 'x guys on each of you' system. Allows combat rounds to move along more smoothly and corrects for people jumping in and out of the game. Look for it more in future adventures!