Weapon Making
Thaka, you might want to see if KT can help you out for making weapons, as he has Weaponsmithing as a NWP. Fortunately, you've got Woodcarving also, so it's not a stretch for you to manufacture some cheap arms. Wood is in plentiful supply, oddly enough for being underground. You can also work with leather, rope, and stone free of charge.
Working purely from wood, you can make one weapon every two days while you train. Each weapon you make of wood will be at base -3 to hit and damage. If you make a Woodcarving check (IQ, WIS, or DEX, you decide before you start rolling), the penalties go down to -1 to hit, -2 to damage. If Tut helps you out, and can find/buy a bit of metal, and Tut makes his Weaponsmithing check (IQ, WIS, or STR), the penalties will be removed entirely and you'll have a perfectly good +0/+0 weapon.
Important: this applies only to weapons that are basically wood shafts (like flails, staffs, and spears). Swords, being usually made all of metal, will take longer to make and will be more a Tut Weaponsmithing thing than a Thak Woodcarving thing. You do not have a forge here, so all-metal weapons are out of the question.
Likewise, the wood here isn't bow quality, so while you can make several arrows each day, it would take about 5 days to make a bow, and Tut's skills won't apply to improving it beyond -1/-2. Also, for bows, a base 1-3 is a fumble, unless Woodcarving is made, in which case 1-2 are fumbles (both in terms of rolling to hit and re-rolling to see if the bow breaks).
I'll leave this as a stand-alone post, as these rules will probably be of interest to many members of the party.