R&R
Dag, great, you CLW everyone up. Although you only get 3/day, you can take a few days, and combined with natural healing, everyone's at full hp.
You train to 2nd in Cleric, that gives you one new 1st level spell a day, a new NWP, and 1d8 divided by 2 hp.
...
Theodore, okay, you mug LeGrand. You get 1d6 gp, 1d20 sp, and 1d100 cp. He's also got a key to the Frye Factory and a "Koppel Kones" apron, if you want. Although they might not be working off your recipe, they sure are abusing the brand name.
You hole up at Rats and Razors with the rest of them.
...
The owner of the place, Huygens, gives you guys a large, empty storeroom in back. No blankets, no pillows, but he'll give you some food and drink and at least it's a place where the hooligans of Twilos won't bother you while you train and rest. R&R indeed.
You come to realize where half of the name of the place comes from: there are a lot of rats around. Rat meat is a staple of Rats and Razors 'Daily Stew' and 'Curry Kabobs'. Tasty, really, for what it is. Dag's Purify F&W helps get it down. You also come to realize that R&R is in the lower 1/3 of town. Not as bad as it gets in either direction. Things are pretty low key around here.
Town is pretty simple. There's the fortress above where all the guards live. There's two main districts: the one you're in, and a larger one with temples and an arena where all the Slave Lords live. There are some mines run by the Twilos Machine Guild. There's Piccolo, which is a madhouse and leper colony. Finally, there are the deeper sewers that run beneath it all.