An Interesting Turn Of Events
Okay Theodore, hmm. Although the door doesn't automatically lock- there's a key, and Thaka has it on the other side- you slam it shut and jam the lock. The priests look disgusted with you and run back to assault Thaka.
Meaning that there's a new set of attacks on said cavelier... Actually just one attack. One priest goes down from Theodore's latest barrage. The second priest CLWs that first priest, who stands back up. The third priest BRs a 6, a miss.
In the meantime, you attack the Ambassador. He's totally afraid of you and running around in circles on full defense, giving him AC:6. So you get two hits in three rounds, for 8 hp damage. He drops like a fly, clutching his gashed leg.
You also try to knock over the basin, but nope. It's basically a large stone collection table, concave so as to better collect the fluid. No 'knocking over' to be done. except on a STR check at 1/4 as a full round action. The shit is heavy. There's a drain at the bottom that feeds into the jugs the Ambassador was using.
...
Now we're all caught up. Actually Theodore that was the best thing you could've done in the situation. Next round...
Four attacks on Thaka. Great round for priests, finally... amazing really. 18, 15, 12, 18 is two solid mace hits, for.... BR 1 and 2. Maybe not such an amazing round. That's 5 more hp, you're down to 4 hp.
Next round please guys.