H1 Final Fight... Rounds N, N+1, and N+2
Azoth, okay, you're Held. That happens right as you rush up with Thaka apparently, getting one swing in (a miss it seems) before being caught in the Paralyzing Fear of Plutus.
The priests want to greatly increase the duration of the paralysis, so they decide to take time away from combat to knock y'all out. Azoth, you're the first to go down, since you're in range.
Thaka, there's a round for you to act here. Don't forget your save vs. the light spell; it's a pure blindness thing, not specifically against your drow-ness, so if you fail your save, you're blinded and are -4 on THACO.
Theodore shoots a priest, greatly wounding him.
...
Next round.
Three of the priests head into the entrance to get the rest of you. This includes the wounded priest, whom Theodore makes more wounded for his action. He's looking really bad.
Thaka, another round here against a lone priest. After you act, he misses you with a BR:14. The Ambassador is still doing nothing of apparent consequence.
...
Next round. Thaka and Theodore, both of you have actions. The three priests knock out the three held PCs: Dag, Threnody, and KT. They will then turn on you Theodore, so be prepared.