H1 Final Fight... Rounds 1-2 Update, Into R 3
Thren, you don't recognize Mr. Duggins as a combat target (you BR'd a 5 for your save). I'll apply your rolls to the awake guard on Theodore.
Theodore's first two rounds and Thren's first two rounds are accounted for. Thaka tried to make peace round 1, a noble effort, but sadly ignored. Not that I want to discourage such gestures... it's just that these guys think that they need you dead, for some reason.
Theodore, you can split the silver arrows with KT. 16 each.
...
Anyway, Threnody slept guard 1 and did 11 pts to guard 2. Oof.
Theodore did 8 to Duggins over two rounds, and has a crit fumb on the guard before Theo goes to 0 hp.
Duggins sanctuary'd, healed some of that damage, and woke up a guard.
...
Into Round 3, Thren does 13 to guard 2. Whoa, that guy is barely alive now. That's where we are, with Thren having one more round of attacks queued up. I'll pause here for more commands.
Reminders that you get one chance to make a save to be able to attack Mr. Duggins. Else you're on the two Holy Warriors, one of whom is on last monkeys. Duggins is AC:7, Warriors are AC:5.