White Light
Well done. The combat never gets to round 5, as you take out, quite thoroughly, 711 in round 4. The bugbear, distracted by R.Mon, winks out when his creator dies.
Just as that happens
thers
somet
somthingsort of
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red light?
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no, whte....
white
light
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You snap out of it. There's a buzzing in your heads.
Everything's cool. Except, that's sort of odd, the spider bot is gone. And the crystal eye is off to one side of the room. You collect it and head out of here.
...
Returning to the Master's bedroom, you loot the place. There's a tall cabinet that looks promising once you jimmy it open or smash it apart.
Inside, you find some notes, stuffed into a 'Darth Maul' Trapper Keeper.
There's a work order to come look at the WeatherVane program.
There's a recent magazine featuring the exploits of those famous adventurers, the Chums of Charon. Looks like this is the one from a couple months ago: "The Chums vs. the Malignant Dogcatcher". Good stuff, real heroes those Chums.
There's also a map of the Island Kingdoms, reproduced below: