Vrill Hits The Pop Culture Reference Hat Trick
Yeah, taking your pre-combat actions now is fine.
Okay Moth, you re-arrange the corpses. Vrill watches you for two rounds while Dave FoO gardens. Nothing happens when you move the bodies. "
Well you got one right. Oops, now you've got ZERO right. That's the worst game of Mastermind I ever played." At least you're trying a few things, but sadly, it wasn't promising.
The moths move with the girl's corpse from one statue to the next as you reposition her. "
I'd say there was supposed to be some more symbolism with your name and everything, but it's clearly accidental," Vrill says, snickering. "
Besides, this place has enough symbolism in it without you rabble fouling the air. Did your DM pull this module out from his 4th grade Trapper Keeper? The whole 'Magical Girl', 'butterflies of death' stuff is so, SO tired. Go watch Evangelion again, you d20 hack."
You've got another (non-combat) action. Dave FoO, you can act too while you're waiting for your garden to grow, one non-combat round also. Or, just wait and we'll be in Round 1 soon enough.
I'm assuming Moth is then fleeing with Schmektor. Make an IQ check, and tell me if you're going WITH Schmektor, or heading off in a different direction from him. I'll assume you guys fail IQ checks and are going together if I don't hear otherwise.
(Cheers to the 'elves playing cards' reference.)