Threnody
So we're in the lobby, waiting to enter the adventure. I see that we're going to start out on a boat that's on fire. Already, I have some fears about our DM. A boat on fire? C'mon. We might as well start at an inn, where a mysterious stranger is about to walk in, looking for some bold adventurers to champion his cause.
Sigh. Anyway - we've got a fighter/mage (hey! That's me!) an illusionst-thief, a cavalier, and a bushi that's going to be a druid.
Well. What will you play? There's several more 'Brave' 'Adventurers' to join this party, yes? Some of us are opting for a significant charisma penalty, though, so be warned.