Round 4 Complete
We are still in round 4, all things considered.
Uh, yeah. Hmm. Forgot ALL ABOUT Phantasmal Force. You see, back when I was like 13 I didn't really understand illusions, thought they were horribly managed in the system, and developed my own set for 2E.
But I guess you're right. Huh. The pirate fails to disbelieve and runs screaming off the edge of the ship. Bloop. Three pirates.
Tut2, you wound your guy. He misses you with his spiked club (BR 7). He's dead if you still have spec though.
One on Thaka and one on Thren (Thren misses this round). Hit on Thren with a whopping BR:18 for 5!
Azoth swing and a miss.
Miss on Thaka with BR:10, hit on Azoth from fearsome fighting Frank! BR:19! Frank hits you so hard, Azoth, you lose 2 rounds of combat and take 4 hp! But it doesn't matter that you're stunned, as you're unconscious.
...
Time for round 5 guys. It's looking rough! Two of the three pirates are severely wounded, and Frank Burton is fresh as a spring daisy. Or, oddly, there are two pirates left. It hinges on whether Tut keeps his xbow spec or not.
Azoth: -1/9
Thaka: 3/13
Theodore: 5/5
Thren: 1/6
Tut2: 7/13