11.30.2006
  Mammon's Point
Uh yeah, yeah they got those here. Whistles I mean. Firearms, weird weather stations, magic spells, and whistles.

You can get a whistle.

And Tut buys some nice green tea.

Sip.

...

Everyone steps back when Threnody shoots the rat man. They scuffle.

Thaka, miss. Theodore, another nick for 1. But Thren lays it on.

The rat man charges you Thren. It's hard to be a berserker with a bow, but somehow you manage. Actually you just grab a silver arrow and start stabbing.

The rat man gets a couple sword hits on you for, wow, 5, dropping you to 1. He then grins evilly, drops his sword, and goes for a bite to give you a gift... BR9 is a miss though.

You slaughter Ratso. In the meanwhile, others mop up the giant rats, who go scuttling when their heroes die.

Well done Parappa, you may advance to the next level. Woo hoo!

...

The guards thank you for your help. Feel free to keep the silver weapons for your trouble. They were on their way to check on the temple after the tsunami, but since you're going there, maybe you can advance-scout it out while they rest up, and help their fallen friend.

You collect yourselves and continue your travels up the mountain trail.

...

It's late. Probably nearing 11 PM or so when you make it to the peak and stand before Mammon's Point. It's an impressive marble tower, positioned out at the end of a long rock stretch looming over the sea. A long spiral carving of some sort winds its way around the outer face of the tower. The droning sounds of the rain and the sea are all you can hear.

You push open the doors. All quiet inside too. The main chapel is dark, so you strike a lamp and take a look around.

The interior is gorgeous. Marble sculpture and frescoes of deep meaning to someone. Wealth, extravagance, and er, the underworld are all prominently featured. A pair of interior walls have frosted glass panes depicting the scenes from some long ago battle. It's a complicated story, involving what looks like a set of metal warriors, a queen on a tall throne, a a flock of birds, a ship battle, lovers and jealousy, and the progression of the seasons and the moon. Somehow all of this is captured in four large glass-and-white panels, and below each panel is one stanza of the following:

“Eros is the rose and sore…”
Our oars are ores for whores adored.
Hard ardor harbored tortured hoards,
And furor swore o’er rows of swords.

Zero rose once foes opposed-
In throes of Eris, ferrous crows
Engrossed, exposed, enclosed, erosed,
Those arrows froze our heiress deposed.

Those errors of a sorry state,
Whose sin and sympathy abate,
Erase arrays of lemniscate
Erato erratum: Eradicate.

Thus hoarse Eros rose no more
Divorce’d for an unsettled score.
A war of mettle, metal, hoar.
Rancor. N’est pas Amouran fleur.

...

That's when, almost simultaneously, you hear two awful sounds. One is a terrible, far away roar, which slightly shakes the building, coming from outside somewhere.

The other is a high pitched scream of intense agony, coming from nearby. Downstairs. Which must lead down, down along the cliff below the temple.

(We are building to the climax of H1: Enter the Dragon! Cue the thrilling music...)
 
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Descent into Depths is an old school 1st Edition AD&D adventure run by the Infinity Group.

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