GMI: It's Bloody Near The Top
Tut, great. Thaka, if you want plate armor, it looks like Tut's got the $$. 400 gp+.
Hmm, skill checks for making money have been pretty tough so far. Not trying to discourage you guys- however, the reality is that you happen to be in one of the richest places on the planet, as strangers. That kind of stuff will get easier as you go on.
Thaka, you've got leave. Prince Henry gets pretty excited when he hears about it. "Whoa, you guys are going to Gorgos Meteor Station?! That's really cool! Can I go?" The Ambassador verbally restrains the Prince and wishes you well on your shore leave.
Of course, at that point, you didn't think you'd find the place locked and abandoned.
...
But so you have. Tut lights it up and you ascend the stairs to investigate the glow.
You go up a few flights, past two locked doors and two open doors, that reveal empty workspaces. You climb, not to the top, but close to it. Here at least the spiral staircase ends.
You stand in a large circular chamber that fills the entire floor: you can see windows along the walls looking out to the sea. The scaffold top is about forty feet below you. You've come up in the center, and a ladder across the room leads up higher into the GMI through a large- very large- trapdoor, currently closed.
This room contains, well, stuff, but it's not clear just what, as large crate-like objects are all covered with dustclothes. Under one of the cloths, one of these crate-like cubical objects is glowing- pulsing- blue.
You circle the room, taking it all in. That's odd. One of the windows is shattered, and bloodstains cover the fragmented glass.
That's when you hear the scream from down below.