11.15.2006
  A Change In The Weather
Sad to say, Tut, but a sailor you ain't. Looks like you're a blacksmith. Maybe you're a blacksmith who abandoned his smithing ways for a life on the chaotic seas. Maybe you're a sea druid. And maybe when you gain 2nd level, you can pick up Sailor as your NWP that level. But for right now, it looks like you're a gunsmith in need of a gun.

...

Theo, honestly, kickin' a guy in the nuts is pretty rough, so Tut's gotta roll to hit or you can make a DX check to dodge.

You head out, pocket fulla change, and try to get some 'blow'. Roll that Street Skillz prof. Your guess is that around here, in the high class district, it could be hard to find on the streetz. But what do you know, there's a Guild of Flame right over there.

The Guild of Flame aren't flame-worshippers like you might guess. The Guild of Flame is a tobaccoist. Pipes, pipeweed, snuff, lighters and matches of all sorts. They got it going on. So if it's snuff you're looking for, well there ya go. This being Gorgos, and Gorgos propa, you can get some damn good stuff. Whoa, there's a bump of snuff for 100 gp! Comes in 1 gp bumps normally, but you can get some 'Granddad' for 10 gp if you prefer. The 100 gp snuff is 'Hercules Snuff', for real men.

Otherwise, you'll have to get a boat outside of the nice island here and head towards the shadier areas. If you make Street Skillz (IQ, WIS, or CHA, your decision, but probably CHA... hey look how useful a CHA skill is!), then you can find some crack for 2 gp/rock, or some PCP for 1 gp/hit, max of 5. Or if you prefer to buy direct, if you make another skill(z) check, you can find a local Procurer's Guild, basically a drug den, and talk to the 'dude himself', Lozzo P.

(Schmektor became king of Greyhelm, but that's another story. What happened to Steve's new guy is anyone's guess. I sent him a new email invite, but not a bite yet.)

...

Azoth, you set out on a more high-minded quest, after nabbing a Wigga Cigar from Burton's Bronze Dragon. On the way to the temple, you stop in and buy a spear. 1 gp please.

The temple of Apollo is on its own island, Morningstide. That's the name of the temple too, Morningstide on Morningstide Island. The high priestess in residence is the Oracle Dauphane, an elegant older woman with skin of gold. Literally- she looks like some freaky Greekish version of the Metropolis robot.

Morningstide is one big dome open to the air and sky, kind of like the Jefferson Memorial if it had a hole in the top. The Oracle and her three attendants live there, and the island is surrounded by tropical fruit-bearing trees and some helper monkeys that provide assistance gathering the fruit.

The Oracle predicts the future by reading sunspots, so after years of staring at the sun, her eyes are all blue and washed out, and she seems to be basically blind, so it's not obvious to you just how the whole 'prophecy' thing works anymore. Her attendants just sort of lazily lie around, lyres and paintings and stuff, it's a good life. A visiting artist is currently making an obscenely giant abstract painting at the edge of the island, about twenty feet in length.

Anyway, you introduce yourself as coming from Onze, but it seems no one's heard of it. They do welcome you as a priest of Apollo of course.

The Oracle Dauphane stares at you with her blind eyes and says cryptically:

"There's a change in the weather," which of course you have no idea what that means.

One of the attendants, a girl also named Dauphane, tells you that, sure enough, things are a little weird around the temple. Turns out that the Oracle Dauphane had a special Glass Eye for sunspot reading, which she loaned to the Master of the Gorgos Astronomical Society. Alas, the news is that the Master passed away just last week. Could you go get the Eye back? Thanks Azoth.

...

You ask around about the Gorgos Astronomical Society, apparently part of the Gorgos Meteorologic Institute. It's on a private island, Lukros, a few miles outside of the Gorgos limits, however, and public water transportation doesn't get out that far. As a first pass, no one you casually ask (water taxi drivers and random bums) knows anyone who goes there or works there. Hmm.
 
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Descent into Depths is an old school 1st Edition AD&D adventure run by the Infinity Group.

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04.17.2005 / 04.24.2005 / 05.01.2005 / 05.08.2005 / 05.15.2005 / 05.22.2005 / 05.29.2005 / 06.05.2005 / 06.12.2005 / 06.19.2005 / 06.26.2005 / 07.03.2005 / 07.10.2005 / 07.17.2005 / 07.24.2005 / 07.31.2005 / 08.07.2005 / 08.14.2005 / 08.21.2005 / 08.28.2005 / 09.04.2005 / 09.11.2005 / 09.18.2005 / 09.25.2005 / 10.02.2005 / 10.09.2005 / 10.16.2005 / 10.23.2005 / 10.30.2005 / 11.06.2005 / 11.13.2005 / 11.20.2005 / 11.27.2005 / 12.04.2005 / 12.11.2005 / 12.18.2005 / 12.25.2005 / 01.01.2006 / 01.08.2006 / 01.15.2006 / 01.22.2006 / 01.29.2006 / 02.05.2006 / 02.12.2006 / 02.19.2006 / 02.26.2006 / 03.05.2006 / 03.12.2006 / 03.19.2006 / 03.26.2006 / 04.02.2006 / 04.09.2006 / 04.16.2006 / 04.23.2006 / 04.30.2006 / 05.07.2006 / 05.14.2006 / 05.21.2006 / 05.28.2006 / 06.04.2006 / 06.11.2006 / 06.18.2006 / 06.25.2006 / 07.02.2006 / 07.09.2006 / 07.16.2006 / 07.23.2006 / 07.30.2006 / 08.06.2006 / 08.13.2006 / 08.20.2006 / 08.27.2006 / 09.03.2006 / 09.10.2006 / 09.17.2006 / 09.24.2006 / 10.01.2006 / 10.08.2006 / 10.15.2006 / 10.22.2006 / 10.29.2006 / 11.05.2006 / 11.12.2006 / 11.19.2006 / 11.26.2006 / 12.03.2006 / 12.10.2006 / 12.17.2006 / 12.24.2006 / 12.31.2006 / 01.07.2007 / 01.14.2007 / 01.21.2007 / 01.28.2007 / 02.04.2007 / 02.11.2007 / 02.18.2007 / 02.25.2007 / 03.11.2007 / 03.18.2007 / 03.25.2007 / 04.01.2007 / 04.08.2007 / 04.15.2007 / 04.22.2007 / 04.29.2007 / 05.06.2007 / 05.13.2007 / 05.20.2007 / 05.27.2007 / 06.03.2007 / 06.10.2007 / 06.17.2007 / 06.24.2007 / 07.01.2007 / 07.08.2007 / 07.15.2007 / 07.22.2007 / 07.29.2007 / 08.05.2007 / 08.12.2007 / 08.19.2007 / 09.02.2007 / 10.07.2007 / 10.14.2007 / 11.11.2007 / 01.25.2009 / 07.01.2012 /


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