ROUND 6 Cleanup
I personally would never dare insinuate that the PCs fudge their rolls. I trust you guys completely, otherwise this blogroll system would never work. I just wanted to make sure, as I've had weird blogroll experiences, like rolling a 38 on 1d20.
24 points it is. The metal giant dies in round 6, thus keeping Tut alive, although at an awful 4 hp.
Dave FoO heals both of you, Tut in Round 5 and Moth in Round 6. Dave FoO, I'm assuming that it's a CLW on each (as you've used your 1 CSW, right?). Tut gets back 7+1 = 8, and Moth gets back 5 + 1 = 6. So Tut has 12 hp and Moth has 8 hp.
Vrill is about to drop bad news in Round 7, guys.