Schmektor:
As ofr the saving of WPs and NWPs, I like the idea of being able to save them, not because I just used some saved up ones (I call ignorance on that one) but because I think that in theory, it seems like a WP or NWP is like personal capacity. You increase your personal capacity through experience. Then, you take the time to stop, train, and fill up that capacity with new skills and abilities. It's not just a factor of time, or else we could all just say "we take off four years and train until we are triple spec'd in every allowable weapon for our class". It is the experience we gain from our adventures that opens our minds to new things.
I'll go with whatever ruling comes down. Even though I like the idea of banking my proficienies, I don't like the idea of bending a lot of rules for ease of play. The rules give us structure against which we get to bang our heads...
administrative:
Oh yeah... and 9 more HP I train to 6th, take Brogg's +1 Sheild, and double spec in long sword... unless that gets the DM veto. I also took my share of the loot including the share of the crown unless we decided to keep it, in which case, some one say so, and I will deduct that.
the end.