9.01.2006
  Level 4: The Botanical Gardens
Dave, okay, you've got the badass golden mace. That's a pretty good weapon there.

Otto sez: "Hey there. Yeah, beer's pretty good. I prefer the old Greyhelm microbrews to the Durth sludge they sometimes import here. You know who has great beer? The Desert People of the South. It's this honey-mead kind of thing. Goes great with... well, it goes great with trash, so it might not be for you. Hand me that spade? Thanks pal. Yeah, thanks, these ferns just sort of grow themselves. Marigolds didn't really work out so well. I'm wondering if maybe a fluorescent mold garden might be nice up here. A rainbow or shapes would be pretty tacky I think, but individual pockets of different colors, or maybe a green-blue melange, it might look alright."

Tut, you'll still be a PC if you become the Ghoulmaster.

Okay, you've got the buzzsaw attached, but I'm gonna want to see another WP or NWP devoted to Exotic Weapons or Mechanical Fighting or something, else you're gonna take a -2 penalty to hit.

By eating people, I mean you have to eat people. So a person is pretty big. That'll feed you for a week, maybe a few weeks if you go long enough. Ghouls eat dead people too, so you don't necessarily have to become a murderer. Up to you.

If you don't eat people, well, you'll starve. Pretty basic. Just imagine if you were seriously, deathly allegic to anything but people meat, and there you go, just like being alive with an odd food habit.

Brogg, hmm. Unlikely that mini-Greyhelm just has a +1 Hammer lying around for trade. If you get a 1 on a d6, you can do it, otherwise, look elsewhere. Sorry chummer. Art History is a good NWP though.

...

Up to Level 4 you go. Opening the door, you're hit with two strong spells, I mean, smells. The first is a rich, earthy, earthworms and forest-after-the-rain kind of smell. The second, which then becomes overwhelming, is the smell of sickness, of vomit. Ugh.

Everyone gimme a CON check to avoid nausea.

The Botanical Gardens is amazing. It's basically an indoor tropical rainforest... there are massive trees, covered with moss, mold, and ivy. A light haze hangs in the air, along with a feeling of humidity and heat. God, actually, it's pretty darn hot in here. Think about the bird house at the zoo, and you're not wrong.

But along with all the amazing foliage, including some birds, frogs, bugs, and lizards here and there, you see signs of horrible disease. Massive piles of vomit here and there on the stone path through the earth and woods. You wonder for a minute, taking in the weird dissonance, before you see... them.

Two massive Shambling Mounds, following a leprous once-human Gardener. The Gardener is bloated, green and rotting from disease. His overalls are covered with his own filth. He holds a massive, encrusted pair of garden shears. A gleam is in his eye when he spots you all.

Like I said, CON checks. You each have two rounds as the trio stumbles over two you, with clearly malicious intent.
 
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Descent into Depths is an old school 1st Edition AD&D adventure run by the Infinity Group.

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