King Tut
Ok, I think these guys may be immune to piercing and blunt. He just shrugged off 2 big arrow hits. Maybe we can only beat him by doing severe physical damage, like cutting him up or setting him on fire.
Tut will spend his 2 free rounds casting about for defoliant. I'll roll scrounge 2x: 1st = 64 (too high), 2nd = 18 (would make). If I find something, let me know, I'd love to have our blunt-weapon using crew be able to throw some stuff at these guys.
I'll start the buzzsaw up and try to cut Moth/Marivhon free from the shambling mound (I forget which one got caught). BR 15 is a hit. I don't know how much a buzz saw does, so I rolled a d8, d10, and d12
d8: 8 + 3 + 1 = 12
d10: 9 + 3 + 1 = 13
d12: 2 + 3 + 1 = 6