Blobs, End Of Round 3
Tut, actually it looks like these Blobs are taking damage from your weapons. If they were non-magical, it might be a different story, but your party is rather well-equipped with badass magic.
Speaking of, the combined splitting, and efforts of Marv and Schmek take out the SchmekBlob. Parts of it recombine with the other six blobs now around! (ZOMBlob, FoOBlob, MarvBlob, BroggBlob, MothBlob, and TutBlob.)
Tut, thanks, looks like you should've rolled Dave FoO's THACO and dmg also. I'll just do that. He rolls a 2. You hurt your blob, then activate ZOM-G.
IMMA GONNA FIRE IT UP NOW K?CHECK THIS SHT OUTBR: 40.Zom finishes off the TutBlob with a sweeping arc of the +3 Chainsaw. Again, parts add on to the other five blobs, making them a bit stronger.
Blobs attack...
Marivhon hit for 8, down to 12/26.
Moth miss, still at 3 hp.
Brogg miss.
DaveFoO hit for 9-2=7 down to 32/39.
Zom miss.
Into round 4.
WIS checks let you hear a sound of broken glass from over by the greenhouse...