Saving Throws A-Go-Go
Tut and Brogg, you guys excitedly run ahead and set off another trap, actually a different pit from the one Marivhon fell into. You both take 8 hp dmg and are stuck at the bottom of a pit.
Marivhon, you climb out, and see these small blobbish gremlin things oozing towards you. They're about the size and shape of large dolls, but covered in grime. And covered in toothed mouths, grinning, giggling, and babbling. Two of them reach you, with another group, hard to say how many, following behind. Past the babbling, in the darkness, you hear a deeper, more gutteral sound, almost a belching, followed by more higher pitched babbling.
In addition, make a save vs. fear at + (level/3), everyone who sees these things for the first time. If you fail, you fall to the ground blubbering in fear yourself. Marivhon, one hit one miss for 4 hp, and make another save vs. poison as it's disgusting maw sinks into your shoulder. These things crawl on little appendages and fly with small drippy wings.
The pits, by the way, were covered with a thin slate that broke through as you ran over them.
To recap, Marivhon, Schmektor, and Renwick are up top in combat and must make saves vs. fear. Marivhon must make a save vs poison. Brogg and Tut are stuck in a 10' pit. Dave FoO and Moth are currently in Tard Cart stasis.
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Tut, the profs sound fine. Jeweler for Bowyer is an acceptable swap. You might think about taking Accounting too. Don't forget, that when you train, you get +2 hp per level, plus an extra NWP per level from special training, so you have a couple extra NWPs to spend.