King Tut
Ok, 3 IQ checks:
BR: 9, 18, 6. Made 2 of 3 checks.
Tell me what NWP's would be relevant. I have 10 slots, 3 of which are used on unarmed. (By the way, do I get 2 attacks per round for 2x spec? Or is # of attacks based on level?) All Tut ever does is survive...so no worries there. Tut will use whatever NWP's fit. I also don't know how many slots each one takes (e.g. does alchemy cost 2 NWPs). He also needs to burn one slot on taxation, but I don't know if that takes an NWP, I don't even know if there is a working tax system in this world, aside from the king taking what he wants. I'm thinking weaponsmith, armorer, alchemy and jewelcrafting? Are mathematics/physics an NWP?
Don't worry about the cash--Tut's flow is deep; straight cash homey. He is starring in a new show called "Pimp My Carriage" where he takes an unsuspecting poor peasant and tricks out their carriage with all kinds of bizarre toys and gadgets. It pays pretty well and he gets access to a workshop and some nice gear.
Illusions are for wankers, but maybe Stan can pull some weight. Re: engine, Tut is (now) a tinker...these strenuous combats and wondrous creations have re-awakened his old memory regarding his old skills.
Sounds like the high priest was on it...building an avenging paladin of the future, in the present, could never be a bad idea. He'd have been almost stupid if he didn't. So I gots to nab these plans. How much do budget tinker gnouls charge on retainer? Are they unionized? Hook me up witha Charm Undead spell yo.
Look s like I'll have to get to know GVrill a little better.
Post scavenging, I'll go catch up with the party, show them my finds, and see what Marivhon is up to.