The Ghoulmaster Is Pretty Butch
Dave FoO, we're on round 3, and I'm going to need saves for you for each round. You've got one so far. Aid in effect, plus damage done from you and Schmek. Turning is no good, but the Aid goes off.
Guys, we're actually moving into round 4. So tally up the rolls and post updates. Dave FoO, two more saves only, as GM misses you into the third round, unless you're paralyzed, in which case it's automatic damage. I'm happy to roll, but your paralysis affects only you anyway. Aid *might* give a +1 to the save, I don't remember the mechanics there.
Anyway, you take a total of 15 hp, 21 hp if you get paralyzed. Sorry, Amouran doesn't deduct from the floor-falling dmg. That puts you at either 14 or 20 hp left...
Tut, by the way, berserkers can't spec. (Don't remember if I posted that already or not, maybe in Table Talk?) Also, yeah, blogroll won't catch it if you click twice quickly, it'll look like you rolled the same thing twice, but you didn't. The better glitch is when it starts *cumulating* your rolls, so that if you roll a d20, then again, then again, you can sometimes roll a 46. Or a 53. Etc.