Everyone SAVE
Tut, unfortunately you'll have to read the Bushi description a little closer. While you do have 10 proficiency slots, I think that 6 of them are automatically filled in the beginning. And as DM, it's not my job to tell you how to make robots and tin foil... you're the PC inventor, you figure it out! That goes for picking skills too. Actually I rarely offer choices for NWPs, I only say "that's okay" or "that's not okay". DIY. But weaponcraft, jeweler, engineering, math, those are all good choices.
You manage to extract an engine, somewhat damaged, and one of the scorpion's big pincher claws. Plus some scrap metal. You can haul it downstairs and store it in mini-Greyhelm for a nominal weekly fee.
Dave FoO, you guys all rested and are back to full.
Marivhon, eight seconds is over one full combat round, and by my calculations, comes to about... two paces per second, each pace one yard... almost 50 feet ahead of the party, or at the edge of torch light range.
Anyway, you seem to have tripped a trap, and fall into a pit. You take 10 hp of damage. Although the pit is spiked, your impaling is curtailed by the presence of another body in here with you... ugh! When you yell, it sounds like everyone else comes on in...
Okay, everyone give me a save vs. paralyzation.
The giggling grows louder. Ominously...
(Renwick, I haven't read any of that stuff, although it seems like I should have, as that was sort of the plot of some of Sarpagal. No new ideas under the sun etc.)