Potions And Ringtones
Okay, for the +1 Sword, everyone gets 200 gp each. Moth, that should be enough for training, special training even, so go ahead and do that. Moth, don't forget that you're a thief, darn it man, so if you need gps, just roll some pick pockets. You're dividing your xp by three for a reason, yeah? Shake what you momma gave you and all that.
You don't really need to find a sitter for Cinder. The Shady Orchards gang are happy enough to look after their old pal. Actually, Gregolas will come with you down to Greyhelm when you go, riding in the Tart. He's got one of those new Nintendo DS things. You're not sure where he got it, but he's playing some new game that involves beavers building dams, and it calls your cell phone with special messages when you do really well. Gregolas is pretty good, so you hear his ringtone going off every now and then.
Stanislaus has his bugbears detail your old tard cart, so you'll just ride with that. Free of charge. He's still pretty giddy about the Knight of Armek. "Everyone'll just love this dungeon!" You're beginning to wonder who these other adventurers even
are.
Marivhon, Stanislaus will also trade the potion of prot. avians for a healing potion (1d8+2) straight up. "Heh heh," he chortles, rubbing his hands together. "I've got the perfect idea for that one!" He has a weird gleam in his eye that's probably totally inappropriate for a dumb bird protection potion of all things.
If you wanna buy more healing potions, they're now 100 gp each.
And Marivhon, yeah you probably passed by lots of big trees. Maybe not redwood big, but pretty tall.