Fight The Knight(s): Round 1
Brogg, okay, Dusty brought. You and he run up to Knight 2 after trapping Knight 1 inside the Tart. Cinder begins yelping and banging on the bars like a chimp. Brogg, as you and Dusty charge, Knight 2 unleashes his Flamethrower on you two. Each of you make a Save vs. Wands, to take 12 hp, save for 1/2. I guess it doesn't matter one way or another for ol' Dusty.
Schmektor, you run up also... the 17 is a hit! Looks like the cleaver damaged the Knight. Of course, now you're a second level guy in melee with an iron golem. 7 hp doesn't look like it does a ton of damage to the Knight.
Moth, if you want to take some of Cinder's stuff... well, you are a Chaotic Good Thief, yes? Stealing may not be very Lawful, but I'm sure you'd put it to Good use. Guys, go for it, Cinder's been out of commission for over a month. You'll have to take a couple rounds to get it from Cinder on the side of the cage though. You can always return it, but yeah, magic weapons are a must to be effective in this combat.
Schmektor and Moth, just so you know, the Knights of Armek look like little 5' tall walking suits of full plate mail. There's a picture Mark drew some time ago in the archives somewhere.
You hear the distinctive sound of a chainsaw being operated from within the cage.