6.19.2006
  Conclusion Of D3: Fight The Giant. Wrap-Up Crap And Misc Info
So Steve had a few questions, that I want to answer here for general use:


SYSTEM: We're playing 1st edition, with Unearthed Arcana rules and some house rules (like: 20s are automatic double damage, doubled after all 'adds' are added, 1s are automatic critical fumbles, meaning that the enemy you're attacking gets one full round of melee attacks on you).

CLASS ADVANCEMENT: Fighters roll a d10 for hp. Check this website for full info regarding classes, advancement, and abilities:
http://www.mjyoung.net/dungeon/char/index.html
It's also linked off 'DiD favorites' under Rob.

Training to a new level takes 1 week per new level. It costs 100 gp per new level. For special training, it costs 150% of that, and special training gives you +2 hp and one bonus non-weapon proficiency. NWPs are fairly freeform and innocuous, things like Heavy Drinking, Fast Running, and Speak Spanish. There is no special training after 9th level, as 'special training' is game mechanics for paying for extra tutoring, community college classes, etc.

WEAPON DMG: Clubs I think do 1d6 for small and medium creatures, and 1d4 to large. I should admit I have none of the books, so someone else should double check this.

TWO-WEAPON FIGHTING: Cinder was fighting with two weapons, one in each hand. I think you can do this with clubs, but there are serious penalties... again, it's somewhere in the DMG... could someone check this?

WHO THE F*** IS ZELBA? Zelba is the Goddess of Death. Really, she's the Goddess of the Undead, until Orcus marginalized her. The very first adventure of 'Descent into Depths', which was email only, not on the blog, was in Zelba's ruined temple, just outside Grito.

In short, Gregory Vrill hired some kobolds to tend to the first owlbear he ever made, and they were living in the temple. The ruined temple of Zelba was later turned into Vrill's owlbear factory, then taken over by the Church of Grisbane (Brogg's deity, the God of Halfbreeds), and finally destroyed by Lord Rupert, aka Lord Roderick Skullbones, Death Knight of Orcus. Now it's just abandoned.

Zelba lives in Terminal Z of Hello Airport, another plane of existence where the dead go to hate being dead. It's not quite Hell or the Abyss, it's just boring. Zelba returned the PCs (except for the new guys Schmektor and Moth) to life and to the Prime Material Plane, in exchange for killing Vrill and Vrill's bizarre daughter Abbey. Oh yeah, and they also have to rebuild her ruined temple.

ON-LINE GAMING: We've never done simul-cast DiD, like a conference call or over AIM or something. It'd just be hard to coordinate, but if anyone has ideas, feel free to speak up. Might be a way to resolve combats quicker than one week. Gmail Chat might be the best way.

...

Anyway, here's the loot:

Renwick, you find a human-sized belt of strange blue leather! It's got a silver buckle with three black stones and looks pretty good.

There's a lot of coinage, so I'll divide it into 6 (for the 6 PCs except Cinder), and here's everyone's share:
1000 cp, 500 sp, 300 gp, 100 ep, and 27 pp.
There's also one gem each worth a cool 100 gp.

Marivhon, head taken. It's the size of one of those big-ass medicine balls from elementary school gym, but you have a Tard Card you can put it in.

Schmektor, to train to 3rd with special training will cost you 750 gp. You'll gain 2d10 +4 hp, plus 1 weapon prof and 2 NWPs.

Moth, to train to 2nd thief with special training will be 300 gp. You'll gain 1d6+2 hp, divided by 3 (the +2 for special training adds in before dividing by 3), and 1 NWP.

Marivhon, special training to 6th is 900 gp, please. Thanks.
 
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Descent into Depths is an old school 1st Edition AD&D adventure run by the Infinity Group.

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