5.31.2006
  The Real Conclusion Of D2: Hello Airport
Okay, you push open the huge stone doors to the Temple of Zelba. All PC danger signs begin to go off like crazy... as you step into an enormous cathedral, you realize you are going to enter the presence of a god.

So you do. Seated on a throne of corpses, attended by shadows, is the Queen of the Dead, Zelba, whose visage is that of a ten foot tall woman with a skull instead of a head. You are awed into submission, no save. This is not the time to bargain or negotiate- you shut up and listen, as you really have no choice.

"Mortal worms. I know why you have come. I know of your enmity with Orcus, he who I hate more than the living above. I know you were sent here by one who shouldn't live, and you've freed one who shouldn't be alive."

"You will return to your world, flesh and bitter blood again. But this I charge you. The human Vrill that you freed, send him back to me, along with the other. The girl who sent you here- destroy her. Lastly, you shall rebuild my temple and dedicate yourselves towards its protection and success."

"Know this, o worms. I own your souls. I shall keep them. Do not forget my charges unto thee, lest to the worms you return. Enjoy your sweet short lives; you will be mine in the end."

...

Thus it was that Zelba, goddess of death, returned you to the depths of Grito. Sure enough, you are flesh and blood, not dead or undead. You're in the ruined temple of Zelba, below the temple of Grisbane. In the darkness, you see a strange, faint blue glow from far away. Lighting a torch, you proceed down a previously unseen hallway. This hallway is well-carved, different from the rough-hewn rock of the rest of the temple. There's a short stair down, and it ends in a door, which is what is glowing blue. The door is iron, with a small placard that reads "Office of G.V., Private. Keep Out." You try the door, but it's stuck... hmm. Renwick, on an IQ check, you think it might be Wizard Locked.

Anyway, back up you head to Grito. Grito is destroyed.

You heard me.

Not entirely... Shady Orchards still stands, for instance. But it looks bad, the rest of the village is smoldering ruins. There's still a lot of people here, but many of them are packing and leaving. Gregolas, Steve APG, Ronald Greetles, the whole gang is still around and happy to see you. But now you have a choice.

You can stick around and help fight off the Knights of Armek, who are apparently responsible for the destruction. Or you can leave with the villagers, who are heading towards Port Fflar to get on a ship to the next continent. The idea is that the KoA can't swim. Up to you. Either way, you can go ahead and train. Everyone levels.
 
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Descent into Depths is an old school 1st Edition AD&D adventure run by the Infinity Group.

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