Day 2, Afternoon: Foreman Scott
Okay, you head out of the Sleep Chambers and over to the massive Elevator. After asking a few robots, one of them tells you that Scott can be found on level -11. You get in the elevator, along with about 30 other robots, and notice that the elevator goes both up and down from floor 0. Down you head to floor -11, enter a smoky tunnel- think penultimate scene from Empire Strikes Back- and, after winding your way through, come out onto a large factory floor. A ladder takes you up to a walkway and over to a small office marked 'Foreman Scott'.
Scott tells you that to get a library card in the first place requires 10 credits, or about one afternoon's work from one person. Work for meatbots will be tedious and dangerous. Scott looks suspiciously at the clockwork bird... make a IQ check and CHA check to fast-talk him into it (anyone can roll). Even if it goes, the bird can't work that much, or even do that much that's useful, so it'd be a full day's work for the bird. And that's only to get the card, not to pay for downloads.
Turns out 'P.I.C.' stands for Personal Identification Card, of which you have zero. The Library Card serves as one form of P.I.C. valid mainly at the Library. It comes with a PIN number you have to type in, so they're operating on a 'bring something, know something' kind of security. The price of download is highly variable, but on average, one book or tape is one day's work by one robot.
Hmm. You're definitely on the right track, but is this the solution?
Cinder, you pass a large Repair Dock, and stop on in. The mechanodroid, Stew: "
Sure I can repair your radio there buddy. Just give me a day and 50 credits, half now."