4.19.2006
  Day 1, Evening: Terminal V
Previously: Cinder, ring bought. It's not unlimited, it turns out, but it does have 6d4 charges, not bad, go ahead and roll. Each is per the 2nd level Invisibility and can be used innately.

Well, Cinder and Brogg just mop it all up, there's really no more rhymes to say about it. When Carlos L.M. and his two pals die, their bodies dissolve into nothing. The equipment stays behind though: harpoon gun with two harpoons (including one in Renwick), L.M.'s spear, and the other guy's shield and broadsword.

The carbuncle sighs with delight and tags along with you guys.

You head through the forest. It's dark, but you follow a path and light a torch. Lots of forest folk waiting around, trying to catch some sleep.

You then make it into terminal J. The all-hobbit terminal, 'nuff said. Lots of great stuff here, if you're a hobbit, or 'into' hobbits.

Finding a rather small terminal map, you see an exit to terminal V. The terminals have been seeming to get increasingly bizarre the further you get from the food court, and this is no exception. A long hall actually connects terminal J to terminal V. It is completely empty, except for a tall janitor in a jester's outfit asleep at a hall-sweeping mini-zamboni. His stores and the echoes of your footsteps are all that fill the hall as you approach the massive doors labeled simply 'V'.

You are wounded, hungry, and very, very tired.

You pull open the doors, revealing an incredible scene. The doors seemingly open into the insides of a massive sphere. Probably miles in size, made of what seems to be ceramic tiles. Each tile has been hand-painted, about six inches on a side, and there are countless tiles. Each tile is different (depicting here a bird, there a leaf, there an obsessive number of small lines and dots), as though this was a project done in an insane, infinitely big third grade class. Stretching from the door you opened into the middle of the sphere is a long white, gleaming ceramic bridge, which connects to a central sphere, also probably a mile or so in radius, although you really have no idea. It’s just fucking BIG. At the other end of the bridge is another huge set of doors, spotless and gleaming, that are also labeled ‘V’.

You head across the bridge. It’s pretty scary, but hey, you’re dead and you’ve killed a lot of guys, so you pretend you’re really not all that scared.

In through the doors to the new terminal, which seems to be styled as a massive citadel. Rather than the one-tier, radial organization of the other places, there are all sorts of little halls meandering here and there. The place is silent and devoid of people. Finally, after heading up, around, then back down, you come to a lighted terminal map, in inky shades of blue in glass. Sure enough, a library is indicated, but there’s what looks like an LED display giving the time as 12:34 AM, and a little icon says that the library is closed until 9 AM. The only other locations of interest on the map, besides ‘Library’, are ‘Factory’, ‘Antiquities’, and ‘Disposal’. Huge sections of the citadel are given as ‘Sleep Chamber A’, ‘Sleep Chamber B’, ‘Sleep Chamber C’, and ‘Sleep Chamber D’.

Hmm.

Your command, wizzzards?
 
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Descent into Depths is an old school 1st Edition AD&D adventure run by the Infinity Group.

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