No 'Shortfellow' Jokes, Please. He's Just Tired Of It.
Renwick, 1d8+2 Potions of Healing are 100 gp each, limit 2 per customer per week.
Cinder, okay, you go a-pocket-picking. Nice rolls. Let's see, you get two gems worth 200 gp each, a silver horseman's flail worth 70 gp, a Potion of Protection from Pick Pockets, ironically enough (value: 50 gp), a purse of 80 pp, and a suit of plate mail, which you could pawn for 150 gp. Not a bad haul.
So beyond the... let's see, Brogg, Cinder, Dave FoO, Marivhon, Mike, Renwick... the six of you, Gregolas will go too. There are four other adventurers waiting to descend into the depths. Sir Ponciful the brave, paladin of King Arthur and the Knights of the Round Table. Shortfellow Dirk, halfling thief. Kharl Stoneheart, dwarf Cleric of the dwarf god. And... Apprentice Steve? Apparently he's the Magic-User of the Council of Grito. "Uh, hi guys," says Steve.
Greetles and some of the Grisbanic clergy see you all off. It's probably better if you split into two groups, says Grettin and Shettin... one group (the four other guys) can take the east trail down around into the old owlbear labs, while the second group (you guys) will take the west trail down towards where the temple proper used to be.
Everyone healed? Spells memorized for the day? The temple provides you with food and water for a week, loaded onto a pack donkey. There's also 50' rope, a 10' pole, five torches, two lamps, five flasks of oil, five flasks of holy water, a large trunk (empty), and some more useful stuff: one Potion of Healing (1d8+2) and one Potion of Extra-Healing (2d8+3) EACH, one Scroll of Protection vs. Undead, one Scroll of Protection vs. Magic, and one Scroll of Restoration. Just in case.
Good luck, they wish you, and you head off with your donkey.
Down the trail you wind, kind of like descending into a small version of the Grand Canyon... not quite as deep, certainly nowhere near as massive, you can see the whole sinkhole from the top. About 200' below are the ruins of the temple. You get down to the bottom after a tedious morning in drizzling rain. Finally, you get to the temple entrance, which is a hole in the ground. It drops about twenty feet down (you can use your new rope, leaving the donkey above), into darkness (you light a new lantern... who's carrying it?).
The lantern reveals the large foyer of the old Temple of Grisbane. Fallen columns and stone debris litter the floor. In the darkness, you hear shuffling and hissing! Finally, a swarm of undead attacks! Mike the zombie screams in fright! There's too many of them to count, skeletons and zombies! But you can go first.